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Morgan Dillon Crow
Creator of
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Not the most original idea, but it was a solid game. Pacing was nearly perfect, I didn't feel overwhelmed in earlier waves but I was never underwhelmed either. It was fun to play. The purchasable upgrades made the game feel complete, and the player controlled placing of the turrets was a nice touch. The farm music made me smile, but it wasn't loud enough. In fact, all of the sound could use a boost. This was by far the smoothest Unity game I've played in a browser. How did you do it?
The art was good for the style! More details could be added of course. Would love to see more particle effects and shading.
Overall, the game was a strong entry. I really enjoyed playing it.
This was a fantastic entry that I enjoyed playing. I wish they're was a rating for sound, art and writing, because all three are quite excellent. There's a lot of reading in this game. So, It's not as meant for younger audiences. As a text based adventure, it succeeds in my book. More animation in the characters would make the game better, along with a few bug fixes. I got a lot of errors during conversations with other characters. In the audio department, an opportunity for improvement would be to add more audio feedback in the UI. Fantastic job overall!
Hey! Thanks for taking the time to play our game. I agree that it’s challenging even when you know what to do. The trick is glancing around the edge of the screen for icons and move toward them. Click on the area with the icon bubbles and then select the correct command action. All before the time runs out. If you love a good challenge, this is your game!
I don’t want to take up too much of your time reading this. So, here it goes.
My name is Morgan. I’m a composer interested in joining a single team in this jam. But I have an idea.
I want to challenge myself by making all of the music using only sounds from the Roland GS wavetable synth, the midi sounds that came stock on Windows PCs.
Anyway, if you’re interested in that let me know.